HOME > FULL TIME PROGRAMS > LIBERAL ARTS & SCIENCES > ANIMATION - TRADIGITAL
Campus:
Windsor Campus (T823)
Program Length:
Three years - Ontario College Advanced Diploma
Starts:
September 2010
Contact:


Rich Moy
(519) 972-2727, ext. 4910
email: rmoy@stclaircollege.ca

ADMISSION REQUIREMENTS
OSSD with the majority of courses at the College (C), University (U), University/College (M) or Open (O) level qualify for admission to this program.Mature students status click here.

ADDITIONAL REQUIREMENTS:
In addition to your OCAS application students will be required to complete and submit an Art Test
The following information will also be included in your decision letter that you will receive after February 1st.

Please complete and return the following drawing test with your name and student number to St. Clair College as soon as you have completed it. Drawing tests must be submitted to the college no later than March 10, 2010 for equal consideration to the program; however tests will be accepted after that date until the program is full. Tests may be mailed to the following address:
    Registrar's Office
    Attention: Sara Getty
    St. Clair College
    2000 Talbot Road West
    Windsor, Ontario
    N9A 6S4
Or emailed to: Animation_Test@stclaircollege.ca
(If emailing the test, please send images in JPEG format and no larger than 300kb per image.)

The test may be completed on the provided sheets of paper or on any 8.5 x11 paper.

Drawing Test Requirements
  1. Two drawings of your own hand from interesting angles.
  2. Two drawings of the same room from two different interesting angles (e.g. Your bedroom, bathroom or kitchen).
  3. Draw a given character in four given emotional states.
Optional: You may also include up to 5 additional pieces of artwork, of your choice, that illustrate your talents. These may include pages from a sketchbook, digital painting or 3D renderings, photography, paintings, animation or whatever you like. These must be submitted as 8.5 x11 copies of the originals. Please send any examples of animation on CD or DVD and any examples of sculpture may be shown in photographs.

Drawing Test Tips
The evaluation of the Drawing Test is based on the following criteria:
  1. Your ability to create depth in the drawings (create a 3D environment or object from a 2D drawing).
  2. Your ability to understand the structure of what you are drawing (showing that you can construct from simple 3D shapes).
  3. Your ability to create visual appeal.
Depth in a drawing: Depth can be created using the three simple techniques. The first is accurate perspective. Use a one point, two point or three point perspective with horizon lines and vanishing points to create the illusion of things getting smaller as they get away from the viewer. The second is line quality. Make the line work of objects closer to the viewer thicker and darker while the objects farther away have thinner and lighter line work. The last thing is proportion. Make sure that all the objects in a drawing are correct in their relative sizes. An example is in your room drawings ,if you have a doorway in the room then the audience knows roughly how big a human would be in the room and so you must be careful to keep the sizes of all other objects in that room relative to that door. To put it simply, if you are drawing a bathroom, you can't have a toilet that is twice as big as the bathtub or when drawing the character make sure that it doesn't have two different sized legs.

Showing and understanding structure of what you are drawing: Construct your room, character or hand from simple three dimensional objects first (spheres, boxes, pyramids, cones and cylinders) before you put any detail into the drawing. This will help keep your perspective and proportions accurate as well.

Creating visual appeal: This is the tricky one. A drawing can have fantastic technical merit but still not be that much fun to look at. To create visual interest you must start with composition. This is making sure that the drawing has a spot that the eye will be drawn to and making sure that there are elements in the drawing (interesting curves and lines) that will lead the eye there. Finishing the drawing with a nice line will also create more appeal. Do not use a hacked out light line and leave it because it describes the shape. Finish the drawing with a weighted (thick and thin) clean line that will add to the depth of the drawing and create more visual interest

If you do not understand any of the terms or concepts described above you should buy some drawing books, look them up online or contact rmoy@stclaircollege.ca for additional advice on what is looked for in the drawing test or to give you a critique on what you are thinking of submitting.

PROGRAM GOALS
Graduates of this program are able to animate, and bring artwork to life in traditional and digital mediums. Students will learn how to design and animate characters and environments for traditional and 3D projects for a variety of mediums including television, film and video games. Students will also learn to become proficient with digital image manipulation, digital video editing, compositing and file management. While in the program, students will work individually and in groups developing cartoon reels that will help build their skills and professional portfolios.

This program will appeal to students who love drawing and animated artwork. They should be very imaginative. Strong problem solving skills are also important, along with the ability to adhere to deadlines.

EMPLOYMENT OPPORTUNITIES
There are job opportunities doing character and environment design for feature films, video games and television production. Animators can also find work as storyboard or concept artists in advertising and in web animation.

YOUR INVESTMENT
Fees are subject to adjustment each year. The fees for 2010 are as follows:
Total Tuition & Ancillary Fees 1st year
$3,618.89
Books & expendable supplies per semester
$400 - 600

For a breakdown of the tuition and compulsory fees for Canadian, U.S. and International students click here.
PROGRAM HIGHLIGHTS
 
Latest in industry standard software
 
Strong emphasis on using traditional techniques to enhance production of digital art
 
Active student run animation club
 
Annual screening of graduate films in a major venue
 





DIPLOMA REQUIREMENTS
Code
Credit
Course Name
Semester 1
ANM110
5
Life Drawing I
ANM115
3
Intro. to Animation Fund.
ANM125
3
Experimental Animation
ANM127
2
Animation History
ANM140
4
Intro. to Digital Media
LSW100G
3
Literature: Short Exposition

Semester 2
ANM200
4
Animation I
ANM205
3
Character & Background
ANM210
4
Life Drawing II
ANM220
4
Computer Animation I
ANM240
3
Film Theory


Semester 3
ANM300
4
Animation II
ANM310
4
Life Drawing III
ANM320
4
Computer Animation II
ANM330
4
Layout
ANM340
3
Concept Development
ELEC1030
3
Choose an Elective
Code
Credit
Course Name
Semester 4
ANM400
5
Animation III
ANM410
3
Life Drawing IV
ANM420
5
Computer Animation III
ANM435
3
Modelling I
ANM445
3
Lighting & Rendering I


Semester 5
ANM500
5
Animation IV
ANM510
3
Life Drawing V
ANM520
5
Computer Animation IV
ANM535
3
Modelling II
ANM545
3
Lighting & Rendering II
ELEC1030
3
Choose an Elective

Semester 6
ANM600
5
Animation V
ANM610
3
Life Drawing VI
ANM620
5
Computer Animation V
ANM635
3
Modelling III
ANM645
3
Lighting & Rendering III
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Last updated 6/30/2010